MOVEMENT AND COMBAT MECHANICS
Movement using NavMesh. Simply click on the area that you want to go to and Unity AI will bring you to that location
Spells and attacks using keyboard buttons 1 through 9
LANDSCAPING
Added a starting area, where the main village is located. Added some mountains, grass and trees in order for the world to look more immersive.
ENEMY AI
Implemented the enemy AI script, including a Patrol function that continually attempts to locate a new navigation mesh point until a valid, walk-able location has been found. Implemented the PlayerHP script, which is directly impacted by the enemy AI script, reducing the player's health whenever they take damage and updating the information to the user's screen.
STARTING SCENE
Created a starting scene that gets you into the game.
This also lets you change the resolution that you want to play on.
USER INTERFACE
A user interface was implemented in order for the player to keep track of his cooldowns, hp, mana, etc.
LOOT SYSTEM AND TRADING SYSTEM
Implemented a trader that sells items, additionally, monsters now drop items that the player can use and sell to the trader.